Wednesday, September 9, 2015

Some story about Metal Gear Solid V: The Phantom Pain

Hi Folks, this is my first post. I hope you like it.

"We do not live in a country, but in a language. This is what country means and nothing else." This quote from the Romanian philosopher Emil Cioran that opens Metal Gear Solid 5: The Phantom Pain. The language from the best Japanese masters, Hideo Kojima, creator of the saga, the video game vocabulary.

A tongue which he expressed his love of the stage, his passion for geopolitical and his taste for infiltration. For Hideo Kojima, the birth of the game has been in pain, just like its beginning, where one wakes up strapped to a hospital bed.

Creation of this Franchise born in 1987 ended up falling out with his publisher Konami, at the end development, for reasons of budget (over 80 million). Last year, the prelude Metal Gear Solid V: Ground Zeroes had offered foretaste of what would be a "Metal Gear Solid" with style 'open world'.

The horse, ideal for exploring Afghanistan in Metal Gear Solid V. Before surveying nature, you get into a long and terrifying prologue, which demonstrates the love of Hideo Kojima for the staging.

By embodying their leader, the player goes through beautiful landscapes like those in Afghanistan parading through the door of a helicopter. Nine years in a coma for Big Boss, aka Venom Snake, controlled by the player. Lumpy, a prosthetic arm after a stump, the charismatic soldier will go to a war against an American private military organization.

With the help of his friend Ocelot, he will manage his base, a lost platform in Seychelles, from which it carries out shipping missions. Well done the choice of actor Kiefer Sutherland US (24 hour clock) to lend his voice to Big Boss.

Afghanistan serves as the main theater of operations (before Africa more later).
Its topography will be explored on a hobby horse. But nothing prohibits from steal enemy vehicles. In this gigantic world, all resources, plants, animals and even diamonds will help to gain power. No track is neglected.

Moreover, freedom of movement responds that the scenario. We enjoy of side missions, for example to enlist a Pashto interpreter or to send to heaven a "lost sheep" This franchise based on the action and infiltration can progress as a nag, but it's quickly reduce its chances of survival.

Also is it enjoy the night or sneak in the shadows until the day that soldier wants to put out of harm's way. Something new this scenario: a reflex mode, a few seconds of idling to target an enemy, which adds a dramatic effect. But the most exciting, is still hiding under a cardboard box to play 'the surprise' on his opponents.

That's it, folks, Some story about Metal Gear Solid V: The Phantom Pain

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